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Dungeons & Dragons has walked back its huge OGL mistake, but the damage is already done

Dungeons & Dragons' OGL wasn't worth fighting for. While I stand by the concerns I have about Wizards of the Coast's stranglehold on the market, and my apprehensive feelings about the overall effect of the OGL, there's clearly one thing I didn't anticipate: that just a few days later, WOTC would completely and utterly fold on the issue. I predicted a protracted and probably unwinnable fight between the company and its customers—instead, WOTC has apologised, backed away completely from the OGL, and even released the latest version of the D&D 5e rules under a Creative Commons license. 

It's one of the most dramatic U-turns in corporate history, and a complete and total victory for those who vehemently opposed the proposed OGL changes—which was, as it turns out, the entire D&D community. But where does it actually leave us? 

The Dungeons & Dragons OGL story in brief

  •  For over 20 years, the Open Gaming License has allowed other companies to make D&D-based products freely. 
  •  Wizards of the Coast tried to introduce a new OGL that gave them royalties and greater control, and revoke the old one. 
  •  The community reaction was so universally negative that WOTC ended up having to completely abandon the idea. 
  •  WOTC is leaving the original OGL in place and also releasing the latest version of the D&D 5e rules under a Creative Commons license. 

One D&D—a new version of the game that pushes aside the convention of 'editions' in favour of something that seems more inspired by live service videogames. “One D&D will take what we love from fifth edition and create an experience that is not only backwards compatible with the adventures and supplements you enjoy today but that will evolve the game for years to come,” says the official pitch, while emphasising the role of both D&D Beyond (a subscription-based site that automates many elements of play) and a new, so far unnamed virtual tabletop. 

Roll20, Foundry and Owlbear Rodeo. I suspect that process has already begun—the originally proposed changes to the OGL explicitly mentioned VTTs as being subject to the new restrictions, a clause that could have been used to severely hamper the competition. That's off the table now, but WOTC still has plenty of unsavoury options it could pursue—it would be a huge blow to Roll20, for example, if WOTC withdrew its products from the platform's marketplace.

Of course, I can only speculate at this stage—and maybe my speculation is cynical. But I do think that at the very least, the trust WOTC burned in the last few weeks between it and its community should not be easily restored. Make them work to win you back over. The OGL drama is the game's biggest PR disaster ever, and that will have shaken even a Hasbro executive's confidence, but if the players forgive too easily and too quickly, that will embolden WOTC to try something else.

create its own new D&D-compatible system for its books, to major third-party D&D publisher Kobold Press declaring “No white flag!” over its plans to similarly create its own new game, to Pathfinder creator Paizo remaining bullish about its rival license and huge alliance of other RPG companies, there's a sea change here that won't be undone by any corporate apology. And it seems to be backed up by players, who are reportedly flocking to new games—so much so that Chaosium, creators of Call of Cthulhu, claims it's been cleared out of stock. 

(Image credit: Chaosium)

Does that mean we're on the cusp of D&D's near-monopoly on the market being broken? Well, no, and I still have the same concerns that, for all the benefits the original OGL carries, its continued existence plays a huge part in maintaining D&D's overwhelming dominance. This U-turn from WOTC is a victory for many, but it does ensure to some degree the continuation of a status quo that stifles independence and creativity in the wider tabletop space. 

But even if D&D's grip is still strong, it has at least been loosened a little, for the first time since fourth edition. The invulnerable dragon has been poked in the eye and lost some treasures from its hoard, and the fringes on which other TTRPG creators exist have widened a little. If we know anything about that lot, it's that they can achieve amazing things with only a tiny bit of wiggle room. WOTC's grand screw-up will go down in tabletop history—and, even after the dramatic reversal, it looks like it's still planted the seed of a more diverse and interesting future for the hobby.