Hitman 3 Year 2 Roadmap Detailed, Hitman Trilogy Coming To Xbox Game Pass Alongside PC VR Release

IO Interactive revealed its Year 2 plans for Hitman 3, which also came with the news that the entire Hitman World of Assassination Trilogy would be coming to Xbox Game Pass. The studio also revealed that Hitman VR support, which works for all three Hitman games, will come to PC. 

Year 2 of Hitman 3 starts this month with the Elusive Target Arcade, which goes live on January 20. This is a new game mode that takes the Elusive Target concept featured in this trilogy to “the next level” as it “mixes up the formula and introduces new challenges and unlockable rewards, all whilst keeping the essence of what makes Elusive Targets exciting and interesting to play.” 

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“Each Arcade Contract now tasks you with taking down consecutive Elusive Targets, one contract after the other,” IO’s blog post reads. “Each one must be completed to proceed to the next – and there are additional complications added to the contract as well. If you fail an Arcade Contract at any point, there will be a 12-hour lockout before you can retry the contract again from the start. This lockout enables us to keep the high-stakes gameplay that is a hallmark of Elusive Targets, whilst giving players a clear indication of when they are able to play a particular Elusive Target again.” 

All Arcade Contracts added to Hitman 3 are permanent additions, too. When this new mode launches on January 20, it will begin with three contracts, each with Elusive Targets from one of the three Hitman World of Assassination games. More and more contracts will be added throughout the year. 


— Eskil Møhl (@Eskil_IOI) December 17, 2021

On the PC side of things, Hitman 3 Year 2 brings some exciting new technology improvements to the game. 

“One of the most notable enhancements to the game will be the option to enable ray tracing on PC later this year,” IO’s blog post reads. “With better reflections and better shadows, our locations are going to look better than ever. In addition to ray tracing, our ongoing partnership with Intel means that we will also be one of the first development studios in the world to implement Intel’s XeSS technology, which uses machine learning to deliver more performance with exceptional image quality.” 

Finally, Variable Rate Shading will be added to PC versions of Hitman 3 this year. This inclusion boosts PC performance by “shading at different frequencies in different parts of the image, putting more power where it has the most impact.” 

Game Informer’s Hitman 3 review and then read about how the upcoming Hitman TV series will give Agent 47 hair. Check out this story about how IO Interactive is approaching creating its own James Bond game after that. 

Are you excited for Year 2 of Hitman 3? Let us know in the comments below!