Final Fantasy VII: Yoshinori Kitase on the highs and lows of creating the timeless PlayStation classic

Final Fantasy VII was a game of firsts. It was the first Final Fantasy that launched on PlayStation. It was the first Final Fantasy to be made in 3D. It was the first to include CG...

Valheim just gave players an item they asked for in the most awesomely Valheim way possible Valheim Viking giving thumbs up

new food system and strategic vomiting, combat and weapon rebalancing, and some changes to health and stamina and how they work. But there's something else in Hearth and Home that I'm going to talk about below....

Xbox Celebrates Hispanic Heritage Month

At Xbox, from game development to hardware design, representation and the diversity of our teams positively impacts the way we create and bring products to life that make gaming possible and accessible for everyone. As a...

Boulder Dash Deluxe Available Now

The year is 1984 and no one’s heard of a pair of Italian plumbers who eat magic mushrooms and go down sewers pipes in an attempt to save a damsel in distress. People have, though, been playing...

How comedy, cartoons, and a connection to nature set Ubisoft Montpellier apart Rayman Origins

There’s little to recommend the game that built Ubisoft Montpellier today. Rayman was a brutal hangover from the SNES and Mega Drive era of 2D platformers, a cruel cavalcade of spike pits and memory-test bosses. Its...

Check out these astoundingly beautiful game worlds produced in Unreal Engine 5 A face designed with UE5's MetaHuman Creator

UE5's early 2022 release.  This comes alongside news that RTXGI is now available in the Unreal Engine Marketplace for UE4 users, meaning more useful integrated tools for devs, and more gorgeous game-scapes for us to marvel...

Galaxy Squad Now Available on Xbox One

I’d designed a prototype of Galaxy Squad a few years before I actually started seriously working on it, but decided to set it aside for some time. The idea of combining a couple of my favorite...

Bungie co-founder Jason Jones looks back at the ‘buckets of blood’ that went into Halo and talks future of computing Jason Jones, Bungie CCO

Season of the Lost, Jones sat down for a short interview with Destiny 2 director Luke Smith to talk about his career as well as where he thinks computers are headed over the next 20 years....

Why the games industry needs a new engine Our Machinery

The Machinery is available now and offering early adopter discounts until the end of the year.

Is PC gaming for everyone yet? A gamer sitting in front of their PC and an Xbox Adaptive Controller

abusive management—it's still meaningful when they recognise efforts to remove the barriers that might exclude us. Accessibility doesn't only make things better for disabled players, however. David Tisserand, Ubisoft's senior accessibility manager, shared on Twitter that...