Global Accessibility Awareness Day (GAAD) is a great time to bring visibility to the importance of digital access and inclusion and to celebrate the over 400 million players with disabilities playing and creating across the globe. Today, I am excited to share some of the work Team Xbox has done in partnership with the disability […]Read More
Tags : Global
Santa Monica Studio lead UX designer Mila Pavlin has detailed God of War: Ragnarok’s accessibility features in a new PlayStation Blog post to celebrate Global Accessibility Awareness Day. The blog post highlights a selection of the upcoming games’ 60-plus accessibility options designed to suit players’ needs ranging from subtitle and caption improvements to text and […]Read More
The prophecy of Ragnarök brings changes to all the Realms, and with that, we’re excited to announce some new accessibility features that will be available in God of War Ragnarök. Not only have we redesigned our UI to allow for more flexibility and readability, but we have also rebuilt controller remapping from the ground up […]Read More
A whole new branch makes its appearance as early access ships. European destroyers sport powerful torpedoes and solid artillery, along with Repair Party consumable starting from Tier IV, thus compensating for the lack of Smoke Generator. Lead by two new officers, Conrad Helfrich and Stig Hansson Ericson, this line is ready to set sail. Those […]Read More
Music and gaming have always been synonymous with each other, and when perfectly paired, the combo of audio and visual storytelling can often lead us to emotional and unforgettable experiences. From start screen nostalgia to sweaty palmed boss battle crescendos and watery eyed goodbyes, there’s a never-ending list of moments that continue to resonate with […]Read More
Jackpots are a reliable acquisition and retention tool, with significant wins being at the very core of the online gaming sector. But without innovation, even the most effective products can stagnate with time. We spoke to some of the biggest names in jackpot development to find out how they are keeping their jackpot offerings fresh […] Read More
results document shows that the company had sales of ¥365.2 billion (about $2.82 billion) and made a profit of ¥51 billion ($394 million). That profit is just under double what Square Enix managed in the last financial years but even so, interestingly enough, Konami is still more profitable than it. Among its products Square Enix […]Read More
Back in March, Sony unveiled its new and revamped PlayStation Plus service coming to PlayStation 5 and PlayStation 4 consoles next month. Today, the company has released a new look at the lineup of PS5, PS4, PS3, and “classic” titles that will come to the service. Many of these games are already available on the PS5-exclusive […]Read More
directly led to game delays, as studios scrambled to figure out how to make games remotely. But some fared better than others, and back in early 2020 Bungie even put together a pretty comprehensive guide on how studios should prepare for the oncoming pandemic. Smektała doesn't say whether Techland took pointers from the Destiny maker, […]Read More
There are some games where I only need to see the briefest of glimpses to know that, oh yes, this is for me. Cantata is on that list. One look at its kaleidoscopic map full of funky little troops and alien topography was all it took for me to desperately need to know more—to see […]Read More