Keeper: Double Fine Has Been Holding Back a Secret – Exclusive First Hands-on
Joe Skrebels, Xbox Wire Editor-in-Chief
Summary
Xbox Wire got an exclusive hands-on with the opening hours of Double Fine’s Keeper.
There seems to be more to this game than we’ve been shown so far – read on to find out more.
Keeper arrives for Xbox Series X|S, Xbox on PC, Xbox Cloud, Game Pass, and Steam on October 17.
Double Fine seems to have a surprise in store for us. Every time we’ve seen Keeper since its reveal earlier this year, this psychedelic adventure has shown off its hero – a walking lighthouse – exploring surreal landscapes and solving puzzles alongside Twig, its bird companion. But having now played its opening hours, I’m left with the distinct impression that this is far from all the game has in store – Keeper seems to be hiding something unexpected.
But let’s begin at the beginning, because this is new to us, too. Keeper is a narrative adventure told without a key component – no one speaks (at least, no one speaks in a human language), and the only legible text you’ll find comes in the form of rare onscreen control prompts. From the very beginning, it thrives on atmosphere and player intuition.
As the game opens, we see Twig and a flock of other birds being chased by what its developers call The Wither, a bee-like swarm of threatening, purple… matter. Twig is taken off course, and lands with a thump on the Lighthouse, which activates its beacon, warding the darkness away. Many games open with tutorials, but I’ve seen very few that literally see your character learning to walk.
In a lovely introduction to how the game teaches the player without simply telling them what to do, you realise that your left thumbstick causes the lighthouse to lean. Naturally, you’ll test this out a little – until it abruptly snaps off at the base and, through a process we’re left to guess at, grows four spindly legs. From here, you get up, and – like a nature documentary about a baby giraffe – send your lighthouse tottering downhill, working out how exactly to operate its new limbs.
It’s a tutorial pitched like a comedy – as you struggle to gain control, the lighthouse skitters into abandoned cars and rundown houses, smashing them to pieces in its efforts. Eventually, it learns to walk, then run, and we begin a journey with no objective other than the subtle implication to find out: “what’s up that mountain?”
subvert gravity itself, and build my own, personal picture of what I think the story behind all this might be (it’s a wonderful balance of giving you clues, without ever truly confirming them). The Lighthouse and Twig have bonded along the way – and the personality Double Fine has managed to give both of them, without words or facial expressions, is astounding.
The message is clear – Keeper aims to change how its puzzles and set pieces work at every given opportunity. It’s not a game about mastering systems, it’s a game about discovering them – mechanics change, solutions shift. There’s a restlessness to the design, each section itching to show you something new.
Keeper has been, er, keeping when it arrives for Xbox Series X|S, Xbox on PC, Xbox Cloud, and Steam on October 17. It will be an Xbox Play Anywhere title, and available day one with Game Pass.
Keeper
Xbox Game Studios
☆☆☆☆☆
★★★★★
Get it now
From Lee Petty and Double Fine Productions, Keeper is a beautiful and surreal otherworldly adventure, and a story told without words.
On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.